Friday, November 18, 2011

asssi 7








Here is my second version for all 3.
-Circle
--changed background slightly
--corrected flat color and most of the shading itself
-Square
--corrected it's base shape
--corrected the darkest shading

-All 3
--corrected castshadows position/shape & color
--corrected reflective light (still had trouble doing them)
--made sure there were no ! marks
--used Gaussian Blur



Here is my sphere, cube, and cylinder. Someone told me I have to do a cone, but I didnt see it in my notes nor have time. I had a hard time choosing the colors (in terms of avoiding dark orange, light orange, ect. except for the circle), overall with the cylinders and doing the cast shadows.
Critique:
(cylinder)
--colors are too saturated; ! point doesnt exist in the real world, so watch out for them.
-blur the lines; change the strength (50)
-you can desaturate it as well; layers, hue/saturation
-touch the object; shadows live at the very bottom of colors
-the "move up in warmth and move down in cool" was referring to the color selection (the purple when selecting the color moves up or down; temperature) Not that the colors should be diff, same color, but warmth/cool.
-shadow is supposed to be the color of the bg the shadow is being cast on.

-Instructions
-do a cylinder, a sphere and a cube and make it look 3-D
--3 separate paintings, 3 separate colors (each bg and shape must be diff colors)
--cools and warms-lighting and feel; one warm, two cool or whatever as long as its not all cool and all warm
---when in cool light, the colors tend to get warmer
---when in warm light, the colors tend to get cooler
---as you go "up" it gets warmer, as you go down it gets cooler
---dont just go light orange and dark orange. Use appropriate colors
---blend together
-avoid red and blue (soild)
-light is on the top right
-opacity is lightness
-flow is the capacity, the amount coming out
-use diff brushes
--mess around with the settings of the brush
---you can make it so something scatters around so that it creates a patchy feel to it
-you can go to deviant art to download their brushes
--download file
--save file
--("natural media brushes" or "chalk brushes")
--edit, preset manager, load, then load the brushes
--make sure to manage and delete your brushes, cause too many will bring photoshop down
-if no tablet is present or tablet is failing, use 1-9 to change opacity. If tablet is useable you can press harder or lighter
--20%-10% opacity perhaps?
-after youre done, use the select tool and select inverse to delete the messy parts. Make sure you feather. If it still looks to hard, use the blur tool
-remember to apply shadows and reflection light
--in doing the reflection light, make sure to go low opacity and choose a value the same as the circle
-never choose anything from the top or the right; mainly choose from the middle or towards the bottom
-polygon tool for the square and cylinder

Friday, November 11, 2011

Assi 6

3rd ver:
-revised background slightly
-fixed each letter to...
--become more smooth
--become more sharp
--fixed gaps and breaks in the letter
--left some as they way they were due to time constraint and because I liked the way it already was
2nd ver:
-changed logo image by downloading the original the font and loading it to Illustrator.
--was able to change the color and outline of the font due to having the original text
--arranged the letters around so that both "Ns" in the title matched up at the end
-changed direction of dragon image slightly
-added drop cap
-changed shape of background
-fixed typography problem; orphan
 Critique:
-I will redo the font from scratch...
-"shape" the font
-tangency
-orphan; typography
-Drop cap at the beginning
-order was good; over all nice just fix up.



INSTRUCTIONS:
manipulate fonts and an image
-illustrator
-similar to the shirt design; colors
-vectors
-simple tx and image
-high res
-something with a shadow

 Illustrator:
-Photoshop are pixels, vectors is illus
-lower file size on illus
-graphic things; logos, typography
-crisp and great resolution unless you bring a
-layers are on each object; in order to affect it, it must be clicked on.
-you can send things backwards or forwards (changing the "layers") by right clicking on it and "arrange"
-window pathfinder
--for combining images
--only need "divide" and "combine"
--the others are variations of these two basic tools
--combine by selecting all the shapes desired at once then click combine
--to divide, select all, degroup, make sure you deselect and select again then click divide. then you may separate the objects
-clipping mask is used to hide a part or all of an image without erasing it. You may still move the image within (the key word is "within") the mask (see example assi for details)
--you can move the image within the mask by the white arrow tool.
---make sure you select the WHOLE image
-when you want to have text on a object, make sure the object is "closed"
--the shape should be like how we read, from left to right
---the shape on the right can be "messy"
---roughly should resemble a square
--should be readable

Assignment:
-designing a "logo"
-shadow image and then vectorize. try to get as little amount of vector points
--click the image and his "live trace" on the top screen and hit expand
--if you want to delete something, click on everything and ungroup. From there delete.
--magic wand
-Can also be color, however. But must be vectorized
-The logo and the vectorized image must be combined.
-the body of text will not be read and doesnt need any relevance
--it is used only for pg design
--the text shape may be manipulated to fit your "pg" design
 -export to make it jpg

Friday, November 4, 2011

Assi 5



-show all the images you used on a separate docx. Original, images, combo of images (ver 1)

-combination of all images should look like a photo realistic image. (combine different images to create a new area)
-make sure to match the lighting to make it realistic
-300 dpi, 2500 pixel wide

-apple C to crop

-everyone is the same head height (touching the invisible line)
-everyone disappears by the horizon
-place a key character/object to measure out everyone else
-take the apple b to get the window for color balance, apple u to get hue and saturation
-take the darkness and the light to change the shading
-make the drop shadow by making a layer underneath the image and  copying the nearest shadow (eye dropper tool)
--use polygon tool
--guazy blur (under filter)
--take down the opacity to make it look better
-keep in mind to take into account of the surroundings; if theres a bump, compensate for it by making your object/chara follow it or move it somewhere else
-shadows go right from the edges; adjust your shadows accordingly
-click on your layer and change the settings on the top left hand corner form "normal" to "color" to allow for reflective light; suttle
-for shiny objects, take the background/object, copy and paste onto the other object, select that layer, and go to the upper right hand corner and change the opacity
-non destructive way; bottom circle of layer win, go to add vector mask, the circular icon, you merge two images; when you paint with white, one image appears, paint with black the other image will appear and the other will disappear
--press x to cycle between the two colors
-flatten everything and add noiseat the end; check if everything blends together well first before flattening

in all images play with:
-value
-color
-saturation
-drop shadows

-6 images; put good time into it