-Overview & Intro to 3D modeling
-user interface of Maya 2011
-Explanation of navigation in 3D space
-How to see the shape of everyday objects and how to interpret them into their most basic forms in 3D space
Lecture Notes:
-when you have time, look at the intro movies "essential skill movies," it'll help you
-window/view port, the main screen, the grid thingy
-uppermost menu has the main menu
--maya organizes based on sub categories (when you click on the left pull down and click on the word it'll change the top menu)
--will be mainly working with surfaces
-most menus have a box
--is the option box
---if you want many diff save versions, click "ignore version" underneath "file" -> "open (and checkbox)"
----the first place you want to go if you're having trouble opening your files
-(surfaces) -> create -> NURBS Primitives -> Sphere
--shade by clicking on the blue box on the list above the view port
---you want to be able to move it around
--panels->orthographic->front
--go back by panels->perspective->perspective
-cube (top right in the view port) is often something you want to avoid because it can mess up the perspective
-the items to the left bar next to the view port won't be used for this class
-the circle with a white BG underneath the "show" (its called resolution gate)
-sqaure w "highlights" will allow you to see the wireframe of the object
-"grey scale square" to the far right above the view port is the x ray option that allows you to see whats behind the object
--will be used in homework
Creation of Nurbs objects
-using loft, planar, and revolve

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