Thursday, January 19, 2012


LECTURE NOTES

-To crop, go to the white square with a blue circle in the middle
-to render options, go to the movie clap board with the two dots at the side
-to show render, go the the plain movie clap board w nothing on it
--if you select something on the render screen, it will render ONLY that particular pat
--save image

-material first
--stuff the object is made of
-texture
--a "sticker" on the object

-bottom corner right, red running man is the preferences

-surfaces, 5th object over (planes, in the "tab")

-lambert material (its the default material, usually when its created or when you shade it)

rendering (in the tab)
-in the middle is the different types of materials
--go to the middle one, the one w/o the highlight (should say lambert material when hovered over)
---go to the attribute editor->common material attributes->color->change the color

-Changing the texture
--color (attribute editor)->checkered box->file (in the new window)->folder image (under image name)->load image-> click on the checkered ball (under the rendering tab)
-select image->curve tool->trace object (make sure to moderate your dots and hide your reference)->enter->revolve (revolve is also in the surfaces tab and looks like a wine glass. next to it is loft and planar as well)

-instead of spacebar->choose window, use hold space bar->maya->view

-create->nurds primitive->cylinders->checkbox options->caps->none
-sections are how many slices you want the object in, spans is vertical cuts

TO INTERSECT AND TRIM
-a tube sitting inside a plan (under surfaces; cylinder is brown; "intersect")-> select 2 objects-> click that icon
-plane w/o the cylinder next to the one you just clicked ("trim")
--select one object, hide the piece->select the one you're trimming-> click icon->select what you want to be saved (the lines should become solid white, rather than dotted white)->enter (the object you clicked on should be shown, while the others should have deleted)-> hide the current object, unhide the previous object->click the one you want to save then enter
---the pieces that you trimmed (the ones that seemingly disappeared) aren't actually gone
----edit->delete by type->history
-DONT do the parenting until you're done with intersecting and trimming (trimming doesn't like parenting and will not trim unless you de-parent)

ISOPARM AND HULL
-COMM d pawn->control vertex->isoparm->insert isoparm (5th object from the right under surfaces, inserts another line if you moved an isoparm)
-isoparm
--you can move the lines that make up the object. by doing so, you can have more resolution so that the surface becomes smoother (you can do it multiple times if you hold down shift)
-Hull (left click, hull)
--selects various isoparms together 
-sometimes if the lines are "straight" then you might have moved the vertices if the lines aren't "straight" then your object might come out strange

CUT THROUGH OBJECTS
-done via nurbs
-best if in wireframe view
-curve tool->draw (make sure you "cut" all the way thru)->enter->COMM d->separate one from the other->loft(you can go back to shaded view now->adjust the lofted object so that it cuts all the way through as desired->proceed with intersect and trim 
-remember to use the isoparm and hull to make the objects smoother

EXTRUDE
-an object that follows a path
-circle is following the curve to make a tube
-curve tool-> enter->circle curve tool (under curve tab)-> make it a bit flat->select the main object (example was a circle)->shift+select the object being followed (example was the curve)-> surfaces (at top)->extrude (make sure checkbox option says "at path")
-to make the object thinner or thicker, go to the first object (the circle) and adjust its scale
-select curve->isoparm->sélect circle->edit curves->duplicate-> planar

-modify->center pivot
--puts a pivot right in the center of the object

-to make a right angle w the curve tool, click twice in one place then click somewhere else

-make curve (don't close)-edit curve->close curve->surfaces->bevel plus

-if you make anything out of a sphere, make sure you rotate the sphere on its side, THEN you can stretch it
-if you want to make something like a pillow, elongate the sphere after rotating the sphere on its side, scale it then mess around w the sides
-bolt: flatten a sphere from the top
-spoon: rotate sphere 90 degree, flatten, isoparm/hull. to make the handle, circle curve, curve tool and follow (extrude)
-do NOT use squares or cubes. use curve tool.
-toaster: made out of 3 objects: modified sphere and 2 objects cutting through it

ASSIGNMENT week 3
-create 5 kitchen related items
--pots pan, jars, slotted spoons, toaster, blender, juice extractor
--demonstrate extrude, intersect and trim
-demonstrate a beginning understanding of 3D space manipulating isoparms and abstrate Nurbs modeling

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